Where future innovators collaborate

Neobael's Summer of STEAM is here!

With exciting project based, online workshops - your child will be designing solutions to problems with other children from around the world!
 

WHAT WILL
YOUR CHILD
LEARN?

SCIENCE
TECHNOLOGY
ENGINEERING
ARTS
MATHS
COLLABORATION
See classes for
 

Developed by Elaine Chew

Creating and running your own football club can be a profitable business, but it also comes with many varied challenges. In this 30 hour module learners put themselves in the boots of the manager of their own football club and take on the complex problem solving that comes with it. Safe in the support of a small learning team, students will use mathematical literacy to control a budget and their creative writing skills to keep their club in the papers. They will also develop their own branded merchandise, commission a mural and code a game to bring new fans on board. Gaining insights into the world’s most popular game on the way, students will expand their knowledge of the unique range of skills it takes to manage a business.

...
Recommended Ages 9 - 11
 

Developed by Elaine Chew

Being a football manager sounds like a dream job, but playing a role in the world's most popular sport requires a blend of skills. This 30 hour module explores real ideas such as communicating effectively with players, building the perfect team and how to use maths to coach for success. However, some more unexpected problem solving is also put into practice, such as designing the perfect football boot and budgeting for the team's kit! With the safe and supportive environment of a learning team behind you, all students are going to thrive in their new role as football managers.

...
Recommended Ages 7 - 9
 

Developed by Elaine Chew

Planning the perfect trip takes a lot of organisation and research, but how much thought does the average person put into picking the right bag for the journey? In this module, learners consider the effects of forces and the properties of materials in order to choose the ideal bag for the trip of their dreams. Integrating the skills needed to plan a fair investigation, collect and present valid data and create a podcast, this is much more scientific than choosing their favourite colour. At the end of this module students will have gained confidence in thinking analytically and communicating complicated ideas.

...
Recommended Ages 7 - 9
 

Developed by Elaine Chew

It’s easy to view forces as an impossibly complex physics concept, but they become much simpler when we explore what they can do! In this module, learners start by working through a series of experiments to explore how we can measure force and incorporate our knowledge of forces into design. Alongside, they explore the running blades used by world class athletes, how humanitarian aid can be delivered by parachute and how we can present factual information using good literacy techniques.

...
Recommended Ages 9 - 11
 

Developed by Elaine Chew

The journey from a good idea to a product is a long one....in fact, some might say the good idea is the easiest part! In this module learners work to design and sell a BBQ, exploring the science behind their product along the way. Pulling in key ideas of heat transfer, the class will explore the most suitable materials, shape and measurements for the perfect BBQ. They will also become more familiar with using G-suites to create an advert which utilises fact and opinion, as well programme a simple budget using spreadsheet formulas. This is the perfect module for any budding business people or learners interested in function and design.

...
Recommended Ages 7 - 9
 

Developed by Elaine Chew

In this 30 hour module, learners imagine themselves as a travel blogger planning a once in a lifetime trip to a rainforest. Fascinated by what they might find when they get there, this module is a mix of researching the unknown, purposefully asking why, and communicating effectively along the way. Concepts explored include explaining the science behind the rainforest climate, gaining a deeper understanding of communicating proportion using fractions and charts, and how to research without plagiarizing. The module culminates with an exciting journey into coding the perfect website to reach their followers! This is the perfect module to scientists, fledgling journalists and everyone in between.

...
Recommended Ages 9 - 11
 

Developed by Ben Henry

In the near future, space travel is more accessible than ever and every planet is looking for new visitors. In this 15 hour module, students work as part of learning teams to highlight the most amazing aspects of their colony. Learners will grow their creative writing skills, develop their use of adjectives in descriptive writing and design a space zoo using the concept of perimeter. The final frontier will be a collaborative video to send back to earth using code, explaining how cool your planet is! Join us for an adventure of a lifetime into outer space!

...
Recommended Ages 7 - 9
 

Developed by Ben Henry

Learners will find themselves in the year 2100, when space travel is more common and multiple colonies have established themselves on far away planets. In this 15 hour module, learners will work as part of a learning team to persuade new people to join their colony. Bringing together creative writing, application of maths, digital literacy and code, there is ample opportunity for learners to develop out of the box thinking and practice their written and verbal communication. How will they lead others to accept the changes that come with space exploration? Only time will tell!

...
Recommended Ages 9 - 11
 

Developed by Elaine Chew

This 30 hour module encourages learners to imagine themselves as budding entrepreneurs. As they take their quaint home baking business to a more commercial set-up, they must pitch their best foot forward to obtain funds from prospective investors.

While they navigate through skills of writing, speaking, and creating art, they must also familiarise themselves with 3D shapes, fractions, creating adverts and learning to give constructive and considerate feedback.

Using entrepreneurship and business building as a core theme they will develop their persuasive writing skills, work with fractions and 3D shapes, while gaining confidence presenting and speaking on stage.

...
Recommended Ages 9 - 11
 

Developed by Elaine Chew

When music bands go on tours around the world, they perform, hold large scale concerts, greet fans, give interviews, participate in photo shoots and indulge in many other exciting activities.

But who runs these grand tours and events from behind the scenes? Who takes care of all the details so that the tours run smoothly? Its the managers that all bands rely on, who execute these tasks to perfection!

In this 30 hour module, you assume the role of the managers, and plan the band's next big set of shows. You pick where they go to, how they set up their shows and all the other big and little details. To do that, you must become familiar with timezones, currencies and booking flights, as well as make sure that your team doesnt get lost in a new culture!

...
Recommended Ages 7 - 9
 

Developed by Elaine Chew

Creating and running your own football club can be a profitable business, but it also comes with many varied challenges. In this 30 hour module learners put themselves in the boots of the manager of their own football club and take on the complex problem solving that comes with it. Safe in the support of a small learning team, students will use mathematical literacy to control a budget and their creative writing skills to keep their club in the papers. They will also develop their own branded merchandise, commission a mural and code a game to bring new fans on board. Gaining insights into the world’s most popular game on the way, students will expand their knowledge of the unique range of skills it takes to manage a business.

...
Recommended Ages 9 - 11
 

Developed by Elaine Chew

Being a football manager sounds like a dream job, but playing a role in the world's most popular sport requires a blend of skills. This 30 hour module explores real ideas such as communicating effectively with players, building the perfect team and how to use maths to coach for success. However, some more unexpected problem solving is also put into practice, such as designing the perfect football boot and budgeting for the team's kit! With the safe and supportive environment of a learning team behind you, all students are going to thrive in their new role as football managers.

...
Recommended Ages 7 - 9